Cygwin/X Contributor's Guide

Harold L Hunt, II

Jon Turney

     Copyright (C) 2004 Harold L Hunt II. Copyright (C) 2009-2015 Jon
     Turney. Permission is granted to copy, distribute and/or modify this
     document under the terms of the GNU Free Documentation License,
     Version 1.3 or any later version published by the Free Software
     Foundation; with no Invariant Sections, with no Front-Cover Texts,
     and with no Back-Cover Texts. A copy of the license is included in
     the section entitled "GNU Free Documentation License".
     __________________________________________________________________

   Table of Contents
   1. Overview
   2. Programming

        Overview
        Source Code Tree Layout
        Cygwin/X X Server Architecture

              Server Privates
              Engine System
              User Input

        Prerequisites for Building the Source Code

              Required Packages for Building
              Compilation environment setup

        Obtaining the Source Code

              Obtaining via Cygwin setup
              Obtaining from version control
              Obtaining from X.Org

        Native Compiling

              Compiling the Source Code
              Running a local build
              Installing a local build

        Cross Compiling

              Building Cygwin/X

        Contributing Patches
        Packaging a Cygwin/X Distribution
        Reference Documentation

              X.Org documents
              Further reading
              X server porting documents

   3. Documentation

        Overview
        Obtaining the Source Code

              Source of latest cygwin-x-doc release
              Source from CVS

        Setting Up a DocBook Build Environment

              Required Packages for building documentation

        Building the Documentation
        Packaging a Documentation Distribution

   4. Web Site Maintenance

        Updating the documentation on the web site

   Bibliography
   Glossary
   A. Building a cross-compiler

        Obtaining binutils and GCC source
        Obtaining Cygwin headers and libraries
        Building binutils
        Building GCC

   B. GNU Free Documentation License
   Colophon
     __________________________________________________________________

Chapter 1. Overview

   The Cygwin/X project can use your help! We will do everything we can to
   make experienced contributors productive as soon as possible. We also
   want to make it as easy as possible for new contributers to make
   Cygwin/X their first open source project.

   Anyone who despaired of touching the monolithic tree will find things
   much easier now with modular X. If you want to see Cygwin/X stay
   current and add new features, then WE NEED YOU.

   We need programmers, documentation writers, and website maintainers.
     __________________________________________________________________

Chapter 2. Programming

Overview

   This chapter provides a consolidated overview of all of the information
   needed to begin making source code contributions to Cygwin/X. Creating
   a source code contribution for Cygwin/X requires an amazingly small
   amount of information; however, prior to this document that tiny amount
   of information was difficult to obtain, as it was scattered across
   several documents and source code files. New programmers with no open
   source project experience, as well as programming gurus, will be able
   to make source code contributions to Cygwin/X after reading this
   chapter. Programming gurus are great; our intention is to create more
   of them.

   This document is primarily focused on the Cygwin/X X server; most other
   X.Org components are extremely stable and work out-of-the-box on Cygwin

   The primary source of information on developing X is the X.Org
   developer startpage

   Downloading the X Window System source code tree can take anywhere from
   10 minutes to 10 hours, depending upon the speed of your network
   connection. If you have an active network connection at your disposal
   you may want to skip ahead to the Section called Obtaining the Source
   Code and start downloading the source code tree now. You will find it
   advantageous to have a source code tree as you read the other sections.
     __________________________________________________________________

Source Code Tree Layout

   A brief overview of the xserver source tree layout, highlighting the
   parts of important and interest for Cygwin/X development:
     * dix contains [drawing] device independent X routines. main.c
       contains the main entry-point function for the Cygwin/X X Server.
       The X Server startup procedure can be followed by examining main.
     * fb contains the modern framebuffer drawing procedures used by
       Cygwin/X.
     * hw contains [drawing] hardware dependent functions.
          + dmx contains the Distributed Multihead X X Server. The DMX X
            server acts as a proxy for multiple back-end X servers.
          + kdrive
               o ephyr contains the Xephyr X Server which uses a window on
                 a host X Server as its framebuffer. Unlike Xnest it
                 supports modern X extensions such as Composite, Damage,
                 randr, etc.
               o fake contains the Xfake X Server. xfake is similar to
                 xvfb, but discards all data written to the framebuffer.
          + vfb contains the Virtual Framebuffer X Server. The vfb server
            draws to a system memory framebuffer. Xvfb is primarly used
            for testing, or for running X clients which require an X
            server but there is no interest in seeing the content of it's
            windows.
          + xfree86 contains source code for the X Window System servers
            that run on various operating systems that generally have
            low-level access to the graphics hardware. Cygwin/X does not
            have low-level access to the graphics hardware, thus Cygwin/X
            is not able to utilize the X Window System server.
          + xnest contains source code for the Nested X Server which runs
            inside of another X Server.
          + xquartz contains the source code for the XQuartz X Server,
            which runs on Mac OS X.
          + xwin contains the source code for the Cygwin/X X Server. This
            is the primary directory that Cygwin/X programmers will be
            interested in.
     * include contains header files specific to the X Server program,
       such as graphics context structures. This directory is useful to
       Cygwin/X programmers when they need to lookup the name or data type
       of members of various X Server structures.
     * mi contains machine independent drawing routines. These drawing
       routines are used by the Cygwin/X Native GDI X Server engine. In
       turn, the machine independent routines depend on winGetSpans,
       winFillSpans, and winSetSpans, which are implemented in the Native
       GDI engine.
     * miext contains various machine independent X extensions.
          + shadow contains source code for the shadow framebuffer layer
            that the Cygwin/X X Server depends upon. This directory is of
            primary importance to Cygwin/X, but it is maintained by other
            programmers and is only of direct interest to Cygwin/X
            programmers when it fails to build. The shadow layer does
            three things:
              1. Allows the fb graphics routines to draw to an offscreen
                 framebuffer.
              2. Keeps track of the regions of the offscreen framebuffer
                 that have been drawn on.
              3. Calls one of Cygwin/X's engine dependent ShadowUpdate ()
                 functions to transfer the updated regions of the
                 offscreen framebuffer to the screen.
     * os contains operating system dependent X Server functions. However,
       the functions in the os have been written in such a way that they
       are actually compatible with most UNIX-style operating systems,
       include Cygwin.

   Other packages of interest in the X.Org Release
     * xorg-docs contains documentation for various components of the X
       Window System. Cygwin/X-specific documentation is not contained in
       this directory.
     * The various X Window System protocol headers.
     * The various X client and X Server libraries. Cygwin/X programmers
       occasionally need to fix Cygwin-related build errors that occur in
       these libraries.
     * The various standard X utility and test applications (e.g. xeyes,
       xhost, xinit, xlogo, etc.). Cygwin/X programmers occasionally need
       to fix Cygwin-related build errors that occur in these
       applications.
     * The various font packages that contain font definition files used
       to compile fonts.
     __________________________________________________________________

Cygwin/X X Server Architecture

   Cygwin/X's X Server architecture was heavily inspired by Angebranndt94,
   the Definition of the Porting Layer for the X v11 Sample Server.
     __________________________________________________________________

Server Privates

   X Servers use various structures to pass information around to
   functions. Some of those structures are colormaps, graphics contexts
   (GCs), pixmaps, and screens. The X protocol defines the contents of
   each of these structures, however, the X Server implementation and
   various X Server libraries (MI, FB, Shadow, etc.) may require
   additional information to be associated with these internal structures.
   For example, the Cygwin/X X Server must associate a Windows window
   handle (hwnd) with each X Server screen that is open.

   Privates are the mechanism provided by the X protocol for associating
   additional information with internal X Server structures. Privates
   originally consisted of a single pointer member contained in each
   structure, usually named devPrivate or devPriv. This original
   specification only allowed one of the X Server layers (mi, fb, shadow,
   etc.) to have privates associated with an internal structure. Privates
   have since been revised.

   The current privates implementation requires that each X Server layer
   call a function on startup to indicate that that layer will require
   privates and to obtain an index into the array of privates that that
   layer's privates will be stored at. Modern privates are generally
   stored in an array of type DevUnion pointed to by a structure member
   named devPrivates; DevUnion is defined in xserver/include/miscstruct.h.
   There are two different memory allocation schemes for devPrivates.

   Memory for privates structures can either be preallocated or allocated
   upon use. Preallocation, the preferred method for GCs, pixmaps, and
   windows, requires that the size of the privates memory needed be
   specified during X Server initialization. Preallocation allows the DIX
   layer to allocate all memory needed for a given internal structure,
   including all privates memory, as a single contiguous block of memory;
   this greatly reduces memory fragmentation. Allocation upon use, used by
   screens, requires the DDX structure creation function to allocate
   memory for the privates; winScreenInit calling winAllocatePrivates,
   which allocates screen privates memory directly, is an example of this.
   Allocation upon use can optionally and non-optimally be used by GCs,
   pixmaps, and windows.
     __________________________________________________________________

Macros

   Three macros are provided for each class of privates that make setting
   up and using the privates easier. The macros for screen privates are
   examined as an example.

   winPrivScreenPtr winGetScreenPriv(ScreenPtr pScreen);

   winGetScreenPriv takes a non-NULL pointer to a screen, a ScreenPtr, and
   returns the pointer stored in the DDX privates for that screen. Passing
   a NULL or invalid ScreenPtr to winGetScreenPriv will cause an access
   violation, crashing the Cygwin/X X Server.

   void winSetScreenPriv(ScreenPtr pScreen, void * pvPrivates);

   winSetScreenPriv takes a non-NULL pointer to a screen, a ScreenPtr, and
   sets the DDX privates pointer to the value of the pvPrivates parameter.
   Passing a NULL or invalid ScreenPtr to winSetScreenPriv will cause an
   access violation, crashing the Cygwin/X X Server.

   void winScreenPriv(ScreenPtr pScreen);

   winScreenPriv takes a non-NULL pointer to a screen, a ScreenPtr, and
   declares a local variable in the calling function named pScreenPriv.
   winScreenPriv may only be called at the top of a C function within the
   variable declaration block; calling the function elsewhere will break
   the ANSI C rule that all variables must be declared at the top of a
   scope block. Passing a NULL or invalid ScreenPtr to winScreenPriv will
   cause an access violation, crashing the Cygwin/X X Server.
     __________________________________________________________________

Engine System

   The Cygwin/X X Server uses several methods of drawing graphics on the
   display device; each of these different drawing methods is referred to
   as an engine. Each of the engines can be classified as either a Shadow
   FB engine, a Native GDI engine, or as a Primary FB engine. It should be
   noted that the Primary FB engine is deprecated and is discussed here
   only for completeness. The engines are discussed in the following
   sections, in order of importance.
     __________________________________________________________________

Shadow FB Engines

   The Shadow FB engines use Keith Packard's FB drawing procedures wrapped
   with his Shadow layer that allows drawing to an offscreen framebuffer
   with periodic updates of the primary framebuffer.
     __________________________________________________________________

Native GDI Engine

   The Native GDI engine will eventually translate individual X graphics
   calls into their GDI equivalent. Some X graphics calls do not translate
   directly to a GDI call so they may be passed through the MI layer to
   change them into a serious of lower level calls that are supported.
   Currently, the Native GDI engine passes all X graphics calls through
   the MI layer to convert them into three functions: FillSpans, GetSpans,
   and SetSpans. The functionality of those three functions, as of
   2001-10-28, is limited to the functionality needed to draw the familiar
   X background pattern upon X Server startup.
     __________________________________________________________________

Primary FB Engine

   The Primary FB engine is deprecated. Primary FB works in the same
   manner that the original Cygwin/X X Server worked, namely, it uses
   IDirectDrawSurface_Lock to obtain a pointer to the primary framebuffer
   memory at server startup. This memory pointer is held until the X
   Server shuts down. This technique does not work on all versions of
   Windows.

   Locking the primary framebuffer on Windows 95/98/Me causes the
   Win16Mutex to be obtained by the program that locks the primary
   framebuffer; the Win16Mutex is not released until the primary
   framebuffer is unlocked. The Win16Mutex is a semaphore introduced in
   Windows 95 that prevents 16 bit Windows code from being reentered by
   different threads or processes. For compatibility reasons, all GDI
   operations in Windows 95/98/Me are written in 16 bit code, thus
   requiring that the Win16Mutex be obtained before performing those
   operations. All of this leads to the following situation on Windows
   95/98/Me:
    1. The primary framebuffer is locked, causing the Cygwin/X X Server to
       hold the Win16Mutex.
    2. Windows switches the Cygwin/X X Server out of the current process
       slot; another process is switched in.
    3. The newly selected process makes a GDI function call.
    4. The GDI function call must wait for the Win16Mutex to be released,
       but the Win16Mutex cannot be released until the Cygwin/X X Server
       releases the Win16Mutex. However, the Cygwin/X X Server will not
       release the Win16Mutex until it exits. The end result is that the
       Win16Mutex has been deadlocked and the Windows machine is frozen
       with no way to recover.

   Windows NT/2000/XP do not contain any 16 bit code, so the Win16Mutex is
   not an issue; thus, the Primary FB engine works fine on those operating
   systems. However, drawing directly to the primary framebuffer suffers
   performance problems. For example, on some systems writing to the
   primary framebuffer requires doing memory reads and writes across the
   PCI bus which is only 32 bits wide and features a clock speed of 33
   MHz, as opposed to accessing system memory, which is attached to a 64
   bit wide bus that runs at between 100 and 266 (effective) MHz.
   Furthermore, accessing the primary framebuffer memory requires several
   synchronization steps that take many clock cycles to complete. The end
   result is that the Primary FB engine is several times slower than the
   Shadow FB engines.

   The Primary FB engine also has several unique issues that are difficult
   to program around. Development of the Primary FB engine has ceased, due
   to the difficulty of maintaining it, coupled with the fact that Primary
   FB does not run on Windows 95/98/Me and with the poor performance of
   Primary FB. The Primary FB source code has been left in place so that
   future programmers can enable it and see the poor performance of the
   engine for themselves.
     __________________________________________________________________

User Input

   At the end of InitInput in hw/xwin/InitInput.c we open /dev/windows, a
   special device which becomes ready when there is anything to read on
   the windows message queue, and add that to the select mask for
   WaitForSomething using AddEnabledDevice.

   The X server's main loop calls the OS layer os/WaitFor.c's
   WaitForSomething function, which waits for something to happen using
   select. When select returns, all the wakeup handlers are run. Any
   queued Win32 user input messages (as well as other Win32 messages) are
   handled when hw/xwin/winwakeup.c's winWakeupHandler function is called.
   Each Win32 user input message typically queues an input event, or
   several input events, using the MI layer's mi/mieq.c's mieqEnqueue
   function.

   Enqueued MI input events are processed when the DIX layer
   dix/dispatch.c's Dispatch function calls hw/xwin/InitInput.c's
   ProcessInputEvents function, which calls mi/mieq.c's
   mieqProcessInputEvents.
     __________________________________________________________________

Keyboard

   Win32 keyboard messages are processed in winwndproc.c's winWindowProc.
   The messages processed are:
     * WM_SYSKEYDOWN
     * WM_KEYDOWN
     * WM_SYSKEYUP
     * WM_KEYUP

   The WM_SYSKEY* messages are generated when the user presses a key while
   holding down the Alt key or when the user presses a key after pressing
   and releasing the F10 key. Processing for WM_SYSKEYDOWN and WM_KEYDOWN
   (and respectively WM_SYSKEYUP and WM_KEYUP) messages are identical
   because the X Server does not distinguish between a normal key press
   and a key press when the Alt key is down.

   Win32 uses virtual key codes to identify which key is being pressed or
   released. Virtual key codes follow the idea that the same virtual key
   code will be sent for keys with the same label printed on them. For
   example, the left and right Ctrl keys both generate the VK_CONTROL
   virtual key code. Virtual key codes are accompanied by other state
   information, such as the extended flag, that distinguishes between the
   multiple keys with the same label. For example, the left Ctrl key does
   not have the extended flag asserted, while the right Ctrl key does have
   the extended flag asserted. However, virtual key codes are not the way
   that key presses have traditionally been identified on personal
   computers and in the X Protocol.

   Personal computers and the X Protocol use scan codes to identify which
   key is being pressed. Each key on the keyboard generates a specified
   number when that key is pressed or released; this number is called the
   scan code. Scan codes are always distinct for distinct keys. For
   example, the left and right Ctrl keys generate distinct scan codes,
   even though their functionality is the same. Scan codes do not have
   additional state information, as the multiple keys with the same label
   will each generate a unique scan code. There is some debate as to which
   of virtual key codes or scan codes is the better system.

   The X Protocol expects that keyboard input will be based on a scan code
   system. There are two methods of sending a scan codes from a virtual
   key code message. The first method is to create a static table that
   links the normal and extended state of each virtual key code to a scan
   code. This method seems valid, but the method does not work reliably
   for users with non-U.S. keyboard layouts. The second method simply
   pulls the scan code out of the lParam of the keyboard messages; this
   method works reliably for non-U.S. keyboard layouts. However, there are
   further concerns for non-U.S. keyboard layouts.

   Non-U.S. keyboard layouts typically use the right Alt key as an
   alternate shift key to access an additional row of symbols from the `,
   1, 2, ..., 0 keys, as well as accented forms of standard alphabetic
   characters, such as á, ä, å, ú and additional alphabetic characters,
   such as ß. Non-U.S. keyboards typically label the right Alt key as
   AltGr or AltLang; the Gr is short for "grave", which is the name of one
   of the accent symbols. The X Protocol and Win32 methods of handling the
   AltGr key are not directly compatible with one another.

   The X Protocol handles AltGr presses and releases in much the same way
   as any other key press and release. Win32, however, generates a fake
   Ctrl press and release for each AltGr press and release. The X Protocol
   does not expect this fake Ctrl press and release, so care must be taken
   to discard the fake Ctrl press and release. Fake Ctrl presses and
   releases are detected and discarded by passing each keyboard message to
   winkeybd.c's winIsFakeCtrl_L function. winIsFakeCtrl_L detects the fake
   key presses and releases by comparing the timestamps of the AltGr
   message with the timestamp of any preceding or trailing Ctrl message.
   Two real key events will never have the same timestamp, but the fake
   key events have the same timestamp as the AltGr messages, so the fake
   messages can be easily identified.

   Special keyboard considerations must be handled when the Cygwin/X X
   Server loses or gains the keyboard focus. For example, the user can
   switch out of Cygwin/X, toggle the Num Lock key, then switch back into
   Cygwin/X; in this case Cygwin/X would not have received the Num Lock
   toggle message, so it will continue to function as if Num Lock was in
   its previous state. Thus, the state of any mode keys such as Num Lock,
   Caps Lock, Scroll Lock, and Kana Lock must be stored upon loss of
   keyboard focus; on regaining focus, the stored state of each mode key
   must then be compared to that key's current state, toggling the key if
   its state has changed.
     __________________________________________________________________

Mouse

   Win32 mouse messages are processed in winwndproc.c's winWindowProc. The
   messages processed are:
     * WM_MOUSEMOVE
     * WM_NCMOUSEMOVE
     * WM_LBUTTON*
     * WM_MBUTTON*
     * WM_RBUTTON*
     * WM_MOUSEWHEEL

   Handling mouse motion is relatively straight forward, with the special
   consideration that the Windows mouse cursor must be hidden when the
   mouse is moving over the client area of a Cygwin/X window; the Windows
   mouse cursor must be redisplayed when the mouse is moving over the
   non-client area of a Cygwin/X window. Win32 sends the absolute
   coordinates of the mouse, so we call miPointerAbsoluteCursor to change
   the position of the mouse.

   Three-button mouse emulation is supported for users that do not have a
   three button mouse. When three-button mouse emulation is disabled,
   mouse button presses and releases are handled trivially in winmouse.c's
   winMouseButtonsHandle by simply passing the event to mieqEnqueue.
   Three-button mouse emulation is quite complicated.

   Three-button mouse emulation is handled by starting a timer when the
   left or right mouse buttons are pressed; the button event is sent as a
   left or right mouse button event if the other button is not pressed
   before the timer expires. The button event is sent as an emulated
   middle button event if the other mouse button is pressed before the
   timer runs out.

   The mouse wheel is handled in winmouse.c's winMouseWheel by generating
   sequences of button 4 and button 5 presses and releases corresponding
   to how much the mouse wheel has moved. Win32 uses variable resolution
   for the mouse wheel and passes the mouse wheel motion as a delta from
   the wheel's previous position. The number of button clicks to send is
   determined by dividing the wheel delta by the distance that is
   considered by Win32 to be one unit of motion for the mouse wheel; any
   remainder of the wheel delta must be preserved and added to the next
   mouse wheel message.
     __________________________________________________________________

Other Windows messages

   Certain other WM_ messages are also processed. TBD.
     __________________________________________________________________

Prerequisites for Building the Source Code

Required Packages for Building

   Many developer libraries and developer tools are required to build
   Cygwin/X. Several packages are required in addition to the default
   packages installed by the Cygwin installer. Following is a list of
   additional packages that are required to compile Cygwin/X natively in
   Cygwin. Note that some of these packages are meta packages that will
   automatically cause several other packages to be selected for
   installation; do not unselect any of these automatically selected
   packages.
     * Required tools:
       autoconf, automake, binutils, bison, bzip2, cygport, diffutils,
       fileutils, findutils, flex, gawk, gcc-core, git, libtool, make,
       patch, pkg-config, python3, sed, tar
     * Required protocol headers:
       bigreqsproto, compositeproto, damageproto, dmxproto, fixesproto,
       fontsproto, glproto, inputproto, kbproto, presentproto, randrproto,
       recordproto, renderproto, resourceproto, scrnsaverproto,
       windowsdriproto, windowswmproto, xcmiscproto, xextproto,
       xf86bigfontproto, xineramaproto, xproto
     * Required development libraries:
       libdmx-devel, libfontenc-devel, libfreetype-devel, libGL-devel,
       libpixman1-devel, libX11-devel, libXRes-devel, libXau-devel,
       libXaw-devel, libXdmcp-devel, libXext-devel, libXfont-devel,
       libXi-devel, libXinerama-devel, libXmu-devel, libXpm-devel,
       libXrender-devel, libXtst-devel, libxcb-icccm-devel,
       libxcb-image-devel, libxcb-keysyms-devel, libxcb-randr-devel,
       libxcb-render-devel, libxcb-render-util-devel, libxcb-shape-devel,
       libxcb-util-devel, libxkbfile-devel, zlib
     * Required miscellaneous packages:
       dri-drivers, font-util, khronos-opengl-registry, python3-lxml,
       xorg-util-macros, xtrans
     * Optional packages for building developer documentation:
       docbook-xml43, doxygen, fop, xmlto, xorg-sgml-doctools

     Note: The /usr/share/doc/Cygwin/xorg-server-n.n.n.README file
     installed with the X server binary package lists up-to-date runtime
     and build requirements.

     Tip: Use setup -q -Ppackagename,packagename,etc. to quickly install
     the required packages.
     __________________________________________________________________

Compilation environment setup

libXfont linkage issue

     Note: As of libXfont 1.5 and X server 1.16, the linkage issue
     discussed here should be resolved. This section is retained for
     information only.

   libXfont must be statically linked for the server to start correctly,
   otherwise it fails with errors loading all fonts, including the
   mandatory fixed font.

   This is due to limitations of Cygwin's current weak symbol handling,
   which requires static linking to work correctly. For example, in
   libXfont the RegisterFPEFunctions function is defined weak and should
   be overloaded with RegisterFPEFunctions defined in dix/dixfont.c in the
   xserver. However, such overloading will only currently work for Cygwin
   when libXfont is statically linked with the X server, and not as a
   shared libary.

   If Cygwin's libXfont-devel package contains a shared library stub,
   /usr/lib/libXFont.dll.a, when building the X server, you must prepare
   your compilation environment so that the libXfont shared libary stub is
   not linked with.

   A quick and dirty way of achieving this is to move libXFont.la and
   libXfont.dll.a aside whilst building the X server.

mv /usr/lib/libXFont.la    /usr/lib/libXFont.la.old
mv /usr/lib/libXFont.dll.a /usr/lib/libXFont.dll.a.old

   A cleaner way is to generate a customized .pc file for libXfont and
   arrange for that to be in your PKG_CONFIG_PATH when ./configuring the X
   server. For example:

sed -e 's| -lXfont| /usr/lib/libXfont.a|' /usr/lib/pkgconfig/xfont.pc > ~/xfont.
pc
export PKG_CONFIG_PATH=~:$PKG_CONFIG_PATH
     __________________________________________________________________

Obtaining the Source Code

Obtaining via Cygwin setup

   The source code for the packages distributed via Cygwin setup is also
   available via Cygwin setup. To install the source for the X server, run
   Cygwin setup and tick the 'Src?' check-box for the 'xorg-server'
   package.

   This may have multiple patches applied on top of the upstream X.Org X
   Window System source code, and is known to build and function on
   Cygwin, so this should be the starting point for new developers.

   On installing the source code package, setup will unpack it under
   /usr/src. You should find the source archive, any needed .patch files,
   and a .cygport file which automates the distribution configuration,
   build and packaging tasks.

     Note: Due to the large number of patches applied to the upstream
     source, the current source package contains a source archive
     prepared directly from a git repository containing those patches on
     top of the upstream source, rather than containing the upstream
     source archive and many separate patches.

   The sources can unpacked and prepared using cygport as follows:
Username@CygwinHost ~
$ cd /usr/src

Username@CygwinHost /usr/src
$ cygport xorg-server-n.n.n-n.cygport prep
[lots of output as archive is unpacked and patches applied]

$ cygport xorg-server-n.n.n-n.cygport compile
[lots of output as source is configured and built]

Username@CygwinHost /usr/src
$ cd xorg-server-n.n.n-n/src/xorg-server-n.n.n/
[navigate to the source directory]

Username@CygwinHost /usr/src/xorg-server-n.n.n-n/src/xorg-server-n.n.n/
$

     Note: Alternatively you may manually untar the archive and apply any
     patches (in the correct order).

     Note: It is necessary to run the package's autogen.sh script to
     regenerate the configure script and Makefiles if the patches modify
     the autoconf or automake source files

     Note: For details of using cygport to generate packages for
     distribution, see the Section called Packaging a Cygwin/X
     Distribution
     __________________________________________________________________

Obtaining from version control

   The packaging script for the packages distributed via Cygwin setup is
   currently held in a git repository. Intermediate versions between
   released packages can be obtained from there.
Username@CygwinHost ~
$ git clone https://github.com/jon-turney/xorg-server-cygport.git

   This will obtain a .cygport file. and any .patch files. You can then
   add the source archive by downloading it with cygport.
Username@CygwinHost ~
$ cygport xorg-server-n.n.n-n.cygport download

   Then proceed as in the Section called Obtaining via Cygwin setup
     __________________________________________________________________

Obtaining from X.Org

   Cygwin/X source code is contained in, and distributed with, the X
   Window System source code releases.

   Anonymous read-only access to the X Window System git source tree
   hosted on freedesktop.org is available.

$ git clone git://anongit.freedesktop.org/git/xorg/xserver

   You will probably want to look at the .cygport file in the source
   package obtained in the Section called Obtaining via Cygwin setup and
   check you understand if you need to use the configuration options used
   there. For example:

$ ./configure --prefix=/usr --with-log-dir=/var/log

   Consult the git documentation for details on using git.

   The CYGWIN branch exists in git for historical reasons. Current
   development follows the mainline (called the master branch in git
   terminology).

   If you just want to look at the Cygwin/X source, use the cgit interface
   to the X.Org tree . Most of the Cygwin/X-specific code is in the
   xserver/hw/xwin directory.
     __________________________________________________________________

Native Compiling

Compiling the Source Code

Standard Build

   Follow these steps to create a standard, non-debug, build:

   Change the current directory to your X Window System development
   directory:
Username@CygwinHost ~
$ cd ~/xserver

Username@CygwinHost ~/xserver
$ ./configure --prefix=/usr --with-log-dir=/var/log
[lots of output]

Username@CygwinHost ~/xserver
$ make
[lots more output]

   Standard build is now complete.

     Note: You may wish to consult the .cygport file for the current
     ./configure flags used in distributed packages

     Note: The unpacked source occupies approximately 80MB of disk space.
     Building the source requires approximately an additional 160MB. On
     my ageing 2.2MHz Athlon64 3500+, a full build takes about 20
     minutes.

     Note: If you wish to keep build products separate from the source,
     you may run configure from a separate build directory.
     __________________________________________________________________

Debug Build

   Follow these steps to create a build with debugging information:

   Change the current directory to your X Window System development
   directory:
Username@CygwinHost ~
$ cd ~/xserver

Username@CygwinHost ~/xserver
$ ./configure --prefix=/usr --with-log-dir=/var/log --enable-debug CFLAGS="-g -O
0"
[lots of output]

Username@CygwinHost ~/xserver
$ make
[lots more output]

   Debug build is now complete.
     __________________________________________________________________

Running a local build

   Follow these steps to run the built X server:
    1. Change the current directory to your X Window System build
       directory:

Username@CygwinHost ~
$ cd xserver
Username@CygwinHost ~/xserver
$

    2. Invoke the hw/xwin/Xwin executable:

Username@CygwinHost ~/xserver
$ hw/xwin/XWin

       The X server you have built will now attempt to run.
     __________________________________________________________________

Installing a local build

   Installing a local build installs the built X server(s) and associated
   man pages.
    1. Change the current directory to your desired X Window System build
       directory:

Username@CygwinHost ~
$ cd ~/xserver/build/build-prefix

Username@CygwinHost ~/xserver/build/build-prefix
$

    2. Make the install target, which installs everything:

Username@CygwinHost ~/xserver/build/build-prefix
$ make install
     __________________________________________________________________

Cross Compiling

   Cross compiling is the act of the building source code on one system,
   the build host, into executables or libraries to be run on a different
   host, the target host. The build host and the target host may differ in
   operating system and/or processor type.

   Cross compiling is much trickier than building on the native host.
   There are a whole new class of problems that can happen when cross
   compiling that are simply not an issue when building on Cygwin. You
   should be familiar with building Cygwin/X on Cygwin, as described in
   the Section called Native Compiling, before attempting to cross compile
   Cygwin/X.

   See Appendix A for notes on building a cross compiler.
     __________________________________________________________________

Building Cygwin/X

   Building the source code when cross compiling X Window System is nearly
   identical to the process described below in the Section called Native
   Compiling of the Native Compiling section. One divergence from the
   aforementioned instructions is that you will be using a bash shell on
   your cross compiling host, rather than on your native Cygwin host.
    1. When configuring, you must pass --target=i686-pc-cygwin to
       ./configure to cause the build system to build for the target,
       Cygwin, platform:
    2. When installing a build, you must pass DESTDIR=/stagingdir to make
       install to install the target platform build into /stagingdir.

     Tip: Never run make install on your host platform without the
     DESTDIR parameter, as that will cause the Cygwin build of X Window
     System to be installed over top of your local X Window System
     installation, which would completely destroy your host system's X
     Window System installation.
       OR, when configuring, you can pass --prefix=/stagingdir to
       ./configure to cause the build system to be configured to install
       the target platform build into /stagingdir. This avoids the
       possibilty of installing over the native installation, at the cost
       of baking the prefix /stagingdir into the target binaries.
     __________________________________________________________________

Contributing Patches

   Submit patches for Cygwin/X source code and documentation to the
   cygwin@cygwin.com mailing list. All patches are thoughtfully
   considered.

   Please ensure your editor of choice both understands and preserves
   UNIX-style end of line characters.

   Please ensure patches are in unified diff format (e.g. using diff -u)
     __________________________________________________________________

Packaging a Cygwin/X Distribution

   Cygwin/X uses a cygport build and packaging script that automates all
   of the tasks required to build, create binary packages, and source code
   packages.

     Note: These instructions assume that you want to build a
     distribution from the source packages available from Cygwin's setup
     program.

     You can a similar technique to build a distribution from locally
     modified sources, cygwin-ports git or an X.Org release tarball
     instead.

    1. Use Cygwin setup to install the xorg-server source package, it will
       be automatically unpacked under /usr/src
    2. Invoke cygport on the .cygport file contained in the source package
       installed above. This will create the source and binary packages
       xorg-server-n.n.n-X-src.tar.bz2 and xorg-server-n.n.n-X.tar.bz2

Username@CygwinHost /usr/src
$ cygport xorg-server-x.x.x-x.cygport all
     __________________________________________________________________

Reference Documentation

   X developer reference documentation.
     __________________________________________________________________

X.Org documents

   Offical X.Org documentation.

   Print versions of various X Window System Manuals also exist.
     * Definition of the Porting Layer for the X V11 Sample Server
       Essential reading.
       The current version of this document is available in the xorg-docs
       package.
     * Xlib - C Language X Interface
       The current version of this document is available in the libX11
       runtime package.
     * X Protocol
     * X Inter-Client Communication Conventions
     * X Logical Font Description Conventions
     __________________________________________________________________

Further reading

   Other documents of interest.
     * The X Selection Mechanism or, How to Cut and Paste in 1000 lines or
       more (40 KiB, 13 pages)
       1990 - Good information/tutorial about the X selection mechanism.
       From Papers and Talks by Keith Packard converted to PDF
     __________________________________________________________________

X server porting documents

   Other documents about X server porting.
     * Strategies for Porting the X V11 Sample Server (77 KiB, 22 pages)
       1998 - Mainly of historical interest now, but might give you some
       insight
     * Godzilla's Guide to Porting the X V11 Sample Server (38 KiB, 11
       pages)
       1990 - Old and thin, but relevant
     * Design of eXcursion Version 2 for Windows, Windows NT, and Windows
       95 (301 KiB, 14 pages)
       1996 - Discusses some of the difficulties in creating an X Server
       for Microsoft Windows. More geared towards implementing a server
       that translates X raster ops into Windows GDI raster ops. Cygwin/X
       does not currently translate raster ops, though the framework to do
       so is in place, and development on raster op translation could be
       resumed in the future.
     * Writing a Graphics Device Driver and DDX for the Digital UNIX X
       Server (602 KiB, 272 pages)
       1997 - Contains some good hints in the DDX section
     __________________________________________________________________

Chapter 3. Documentation

Overview

   Cygwin/X documentation is written in XML according to the DocBook
   document type definition (DTD). These XML input files are then compiled
   using an autoconf and automake build system. We currently build the
   following output formats: HTML, PDF, PS, RTF, and TXT.
     __________________________________________________________________

Obtaining the Source Code

Source of latest cygwin-x-doc release

   To obtain the source of the latest release of the cygwin-x-doc package
   start the cygwin setup, select directories and mirror and select the
   package cygwin-x-doc from the category X11. Mark the checkbox labelled
   src and install. This will install the documentation source in
   /usr/src/cygwin-x-doc.
     __________________________________________________________________

Source from CVS

   The documentation source code is available from sourceware.org CVS. To
   obtain them please use the follow commands:
$ cvs -d :pserver:anoncvs@sourceware.org:/cvs/cygwin-xfree login
CVS password: <hit return>
$ cvs -d :pserver:anoncvs@sourceware.org:/cvs/cygwin-xfree co doc
[output as files are checked out]
$ (cd doc && autoreconf)
[output as autoconfiguration scripts are regenerated]

   You should now have the sources in an directory called doc.

   If you just want to look at the Cygwin/X documentation source, use the
   web interface to the Cygwin/X documentation tree.
     __________________________________________________________________

Setting Up a DocBook Build Environment

   Setup a DocBook build environment on Cygwin
     __________________________________________________________________

Required Packages for building documentation

     * openjade
     * openSP
     * texlive-collection-htmlxml, texlive-collection-genericrecommended,
       texlive-collection-latexrecommended (for jadetex)
     * docbook-dsssl
     * lynx (for converting html to text)
     * ImageMagick (for converting .png figures to .ps)
     __________________________________________________________________

Building the Documentation

   Follow these instructions to build the Cygwin/X documentation source
   code:
    1. Open a shell on your documentation build host; you should see a
       window like the following:

Username@CygwinHost ~
$

    2. Change the current directory to the documentation source code
       directory:

Username@CygwinHost ~
$ cd cygwin-x-doc-1.0.0

Username@CygwinHost ~/cygwin-x-doc-1.0.0
$

    3. Create a build directory and change the current directory to that
       directory:

Username@CygwinHost ~/cygwin-x-doc-1.0.0
$ mkdir build

Username@CygwinHost ~/cygwin-x-doc-1.0.0
$ cd build

Username@CygwinHost ~/cygwin-x-doc-1.0.0/build
$

    4. Configure the documentation source code:

Username@CygwinHost ~/cygwin-x-doc-1.0.0/build
$ ../configure

     Note: Use ./configure --enable-hardcopy to enable building of all
     documentation formats, otherwise just HTML will be built
    5. Build the documentation:

Username@CygwinHost ~/cygwin-x-doc-1.0.0/build
$ make all

    6. Building the documentation is now complete.
     __________________________________________________________________

Packaging a Documentation Distribution

   Follow these instructions to build a Cygwin/X documentation source code
   distribution:
    1. Edit the version tag in the third line of the file configure.ac to
       indicated a new version, or to add a branch name to the
       distribution. The line containing the version tag should look like:

AC_INIT(cygwin-x-doc, 1.0.0)

    2. Commit this change to CVS and apply an appropriate tag:

Username@CygwinHost ~/cygwin-x-doc-1.0.0
$ cvs ci configure.ac
[...]
Username@CygwinHost ~/cygwin-x-doc-1.0.0
$ cvs tag -c VERSION_1_0_0
[...]

    3. Change the current directory to the documentation source code build
       directory:

Username@CygwinHost ~/cygwin-x-doc-1.0.0
$ cd cygwin-x-doc-1.0.0/build

Username@CygwinHost ~/cygwin-x-doc-1.0.0/build
$

    4. Build the documentation source code distribution:

Username@CygwinHost ~/cygwin-x-doc-1.0.0/build
$ make distcheck

    5. The documentation source code distribution should now be contained
       in the current directory in a file called
       cygwin-x-doc-1.0.0.tar.bz2.
    6. Building the documentation is now complete.
     __________________________________________________________________

Chapter 4. Web Site Maintenance

   The Cygwin/X web site is stored in sourceware.org CVS. The CVSROOT is
   :ext:sourceware.org:/cvs/cygwin/, and the path is htdocs/xfree/
     __________________________________________________________________

Updating the documentation on the web site

   A simple way of updating the documentation shown on the web site from
   the cywin-x-doc package is to build the documentation, then install it
   into a CVS checkout of web-site and then check it in.
$ cd path-to-website-checkout
$ export CVS_RSH=ssh
$ cvs -z9 -d :ext:user@sourceware.org:/cvs/cygwin/ co htdocs/xfree
[...]
$ cd path-to-cygwin-x-doc-checkout
$ ./configure --enable-hardcopy --with-docdir=path-to-website-checkout/htdocs/xf
ree/docs
$ make
$ make install
$ cd path-to-website-checkout/htdocs/xfree/docs
$ cvs ci
     __________________________________________________________________

Bibliography

Articles

   [Angebranndt94] Definition of the Porting Layer for the X v11 Sample
   Server, Angebranndt94, Susan Angebranndt, Raymond Drewry, Philip
   Karlton, Todd Newman, Robert W. Scheifler, Keith Packard, and David P.
   Wiggins, 1994.
     __________________________________________________________________

Books

   [ScheiflerGettys92] Robert W. Scheifler, James Gettys, Jim Flowers, and
   David Rosenthal, 1992, 1-55558-088-2, Butterworth-Heinemann, X Window
   System: The Complete Reference to Xlib, X Protocol, ICCCM, and XLFD.

   [Richter99] Jeffrey Richter, 1999, 1-57231-996-8, Microsoft Press,
   Programming Applications for Microsoft Windows: Mastering the critical
   building blocks of 32-bit and 64-bit Windows-based applications.

   [Petzold99] Charles Petzold, 1999, 1-57231-995-X, Microsoft Press,
   Programming Windows: The definitive guide to the Win32 API.

   [McKay99] Everett N. McKay, 1999, 0-7356-0586-6, Microsoft Press,
   Developing User Interfaces for Microsoft Windows: Practical and
   effective methods for improving the user experience.

   [JonesOhlund99] Anthony Jones and Jim Ohlund, 1999, 0-7356-0560-2,
   Microsoft Press, Network Programming for Microsoft Windows: Clear,
   practical guide to Microsoft's networking APIs.

   [Yuan01] Feng Yuan, 2001, 0-13-086985-6, Prentice Hall PTR, Windows
   Graphics Programming: Win32 GDI and DirectDraw.

   [CohenWoodring98] Aaron Cohen and Mike Woodring, 1998, 1-56592-296-4,
   O'Reilly & Associates, Inc., Win32 Multithreaded Programming: Building
   Thread-Safe Applications.

   [CameronRosenblattRaymond96] Debra Cameron, Bill Rosenblatt, and Eric
   Raymond, 1996, 1991, 1-56592-152-6, O'Reilly & Associates, Inc.,
   Learning GNU Emacs: UNIX Text Processing.

   [Lewine91] Edited by Dale Dougherty, Donald A. Lewine, 1991,
   0-937175-73-0, O'Reilly & Associates, Inc., POSIX Programmer's Guide:
   Writing Portable UNIX Programs.

   [KernighanRitchie88] Brian W. Kernighan and Dennis M. Ritchie, 1988,
   1978, 0-13-110370-9, Prentice Hall PTR, The C Programming Language:
   ANSI C.

Glossary

B

   Bitmap (Win32)
          Windows pixel map.

   Bitmap (X)
          X pixel map with bit depth equal to one. X pixel maps of bit
          depth not equal to one are called pixmaps.

C

   Color Framebuffer Layer (CFB)
          Deprecated X Server layer providing implementations of the X
          graphics functions to draw on an antiquated framebuffer device.
          CFB is optimized to minimize CPU instructions at the expense of
          additional memory accesses; this does not work well on modern
          machines because memory access is the system performance bottle
          neck. CFB can only be initialized to draw on one depth of
          framebuffer per instantiation; this was done to eliminate CPU
          instructions that checked the current framebuffer depth, thus
          saving processing time on early machines.

   Colormap (cmap)
          X Server colormap. Contains a table translating index values to
          red, green, blue 3-tuples that will be displayed on the screen
          when a given index value is contained in a bitmap.

D

   Device Dependent X Layer (DDX)
          X Server layer that depends on the hardware; but not the
          operating system.

   Device Independent X Layer (DIX)
          X Server layer that does not depend on the hardware layer, nor
          the operating system.

F

   Framebuffer Layer (FB)
          X Server layer providing implementations of the X graphics
          functions to draw on a modern framebuffer device. FB is
          optimized to minimize memory accesses at the expense of
          additional CPU instructions; this works well on modern machines
          because memory access is the system performance bottle neck.

G

   Graphics Context (GC)
          X Server graphics context. Stores information describing a
          graphics operation to perform, such as the foreground and
          background colors, fill style, stipple, and tile.

   git (git)
          git is an open source distributed version control system. More
          information can be found at the git project homepage.

M

   Machine Independent Layer (MI)
          X Server layer providing user input and graphics display
          functions that are independent of the machine used by the DDX
          layer. The MI drawing functions depend on only three DDX
          functions: FillSpans, GetSpans, and SetSpans.

O

   Offscreen Framebuffer
          Essentially a bitmap, in the Windows sense, of size and color
          format that can be displayed on the screen. An offscreen
          framebuffer may be identical in size and color format to the
          primary framebuffer, but this is not always required.

   OS Layer (OS)
          X Server layer that depends on the operating system; but not the
          hardware.

P

   Pixmap
          X pixel map with bit depth not equal to one. X pixel maps of bit
          depth one are called bitmaps.

   Primary Framebuffer
          The block of memory, essentially a bitmap, that describes what
          is currently being displayed on the screen. Any updates to the
          primary framebuffer will be displayed on the screen after the
          next screen refresh.

   Privates
          Additional information associated with internal X Server
          structures, such as colormaps, GCs, pixmaps, or screens.

S

   Screen
          X Server screen. A screen usually corresponds to a display
          device; however, Cygwin/X's X Server corresponds each screen to
          one Windows window. A single instance of the Cygwin/X X Server
          may have several screens.

   Shadow
          X Server shadow layer that allows FB to draw to an offscreen
          framebuffer and occasionally call a DDX function that transfers
          the updated regions to the screen.

X

   X Display Manager (XDM)
          An X Display Manager presents a graphical login screen to X
          users. Often an XDM will allow the user to select a desktop
          environment or window manager to be for their login session.
          Some X Display Managers are xdm, gdm (Gnome Display Manager),
          and kdm (KDE Display Manager).

   X Display Manager Control Protocol (XDMCP)
          XDMCP allows XDM to process logins for users remote to the
          machine that XDM is running on; login sessions will be run on
          the machine running XDM. For example, at a university you may
          use XDMCP to login to an X session running on an engineering
          department computer from your dorm room.

          See Also: X Display Manager.
     __________________________________________________________________

Appendix A. Building a cross-compiler

     Here be dragons: Building a cross-compiler is not often tested. You
     will likely encounter problems following these instructions, and
     require an in-depth understanding of what you are doing in order to
     fix those problems. These instructions are meant to be a template to
     be completed with your own understanding, rather than a recipe to be
     followed blindly. Reports to the mailing list that you followed
     these instructions, got an error message and are now stuck, will be
     ignored with harsh, uncaring indifference.

     Note: Even once you have built your cross-compiler, there are a
     whole new class of problems that can happen when cross-compiling
     that are simply not an issue when building on the target. For
     example: you will need to somehow make the dependencies of your
     program available to the cross-compiler, hardly anything uses
     HOST_EXEEXT correctly, etc.

   This mailing list thread discusses some of the issues with building a
   cross-compiler, and provides an example script. It also discusses
   cross-compiling the Cygwin DLL itself.

   You will want to read carefully the GCC installation guide.

   These instructions will assume you have chosen a suitable working
   directory, e.g. ~/cygwin/

   To build a minimal cross-toolchain, we need to build binutils (for the
   cross-assembler and cross-linker) and GCC (for the cross-compiler).
     __________________________________________________________________

Obtaining binutils and GCC source

   binutils and GCC releases that are known to work for Cygwin are
   distributed with source code by the Cygwin project. These may contain
   patches against the stock upstream release required to build or
   function correctly on Cygwin, therefore, it is highly recommended that
   you obtain the binutils and GCC sources from the Cygwin mirror network.

   Follow these steps to download Cygwin sources:
    1. Create a directory to store the binutils and GCC sources in, such
       as ~/cygwin/src/
    2. The URL listed for your nearest mirror site should take you to the
       cygwin/ directory on the mirror
    3. Download the following files from cygwin/release/, saving them to
       ~/cygwin/src/.
          + binutils/binutils-2.20.51-2-src.tar.bz2
          + gcc4/gcc4-4.5.0-1-src.tar.bz2

user@crosshost ~ $ mkdir -p ~/cygwin/src
user@crosshost ~ $ cd ~/cygwin/src
user@crosshost ~/cygwin/src $ wget $YOUR_MIRROR/release/binutils/binutils-2.20.5
1-2-src.tar.bz2
user@crosshost ~/cygwin/src $ wget $YOUR_MIRROR/release/gcc4/gcc4-4.5.0-1-src.ta
r.bz2

   Currently GCC is provided as cygport package. You will want to examine
   closely the .cygport file contained in the source package which shows
   how GCC is configured and built natively.

   You will want to read carefully the cygwin-specific READMEs installed
   by the corresponding binary packages into /usr/share/doc/Cygwin/, which
   contain important information and build instructions
     __________________________________________________________________

Obtaining Cygwin headers and libraries

   The usual technique for building GCC cross-compilers is to:
    1. build binutils
    2. build a bootstrap compiler (--without-headers --enable-languages=c)
       that will only be used to build the C runtime library.
    3. use the bootstrap compiler to build the C runtime library.
    4. rebuild the final compiler, including internal libraries that need
       the target-specific C runtime library in order to be compiled
       properly.

   Unfortunately, this technique cannot be applied building a
   cross-compiler for Cygwin, not least due to the use of C++ code in
   winsup/.

   The simplest method of escaping from this chicken-and-egg situation is
   to make the Cygwin headers and libraries available at the time of
   building the cross-compiler, by installing them from the Cygwin binary
   packages containing those headers and libraries.

   Headers and libraries from the following packages are required:
     * cygwin (needed for building libgcc)
     * win32api (needed for building libgcc)
     * iconv (needed for building libstdc++)

user@crosshost ~/cygwin/src $ wget $YOUR_MIRROR/release/cygwin/cygwin-1.7.7-1.ta
r.bz2
user@crosshost ~/cygwin/src $ wget $YOUR_MIRROR/release/w32api/w32api-3.15-1.tar
.bz2
user@crosshost ~/cygwin/src $ wget $YOUR_MIRROR/release/libiconv/libiconv-1.13-1
0.tar.bz2
user@crosshost ~/cygwin/src $ cd ~/cygwin
user@crosshost ~/cygwin $ tar xjf src/cygwin-1.7.7-1.tar.bz2 usr/include usr/lib
user@crosshost ~/cygwin $ tar xjf src/w32api-3.15-1.tar.bz2 usr/include usr/lib
user@crosshost ~/cygwin $ tar xjf src/libiconv-1.13-10.tar.bz2 usr/include usr/l
ib
user@crosshost ~/cygwin $ ln -s ../usr/include/ i686-pc-cygwin/include
user@crosshost ~/cygwin $ ln -s ../usr/lib/ i686-pc-cygwin/lib

   Alternatively, these headers and libraries can be obtained by copying
   the contents of the /usr/lib directory and /usr/include directory of a
   Cygwin host, to the ~/cygwin/i686-pc-cygwin directory on your build
   host. Ensure the method you use to copy these files preserves symlinks.
     __________________________________________________________________

Building binutils

    1. Change the current directory to the ~/cygwin/src directory:

user@crosshost ~/cygwin $ cd ~/cygwin/src/

    2. Extract the binutils archive:

user@crosshost ~/cygwin/src $ tar jxf binutils-2.20.51-2-src.tar.bz2

    3. Create a ~/cygwin/build/binutils-2.20.51-2/ directory and change
       the current directory to that directory:

user@crosshost ~/cygwin/src $ mkdir -p ~/cygwin/build/binutils-2.20.51-2
user@crosshost ~/cygwin/src $ cd -p ~/cygwin/build/binutils-2.20.51-2

    4. Configure binutils:

user@crosshost ~/cygwin/build/binutils-2.20.51-2/build $ ../../src/binutils-2.20
.51-2/configure --prefix=/home/user/cygwin --target=i686-pc-cygwin 2>&1 | tee co
nfigure.log

          + The Cygwin binutils source tarball doesn't seem to record the
            configuration used to build the Cygwin binary package.
    5. Build binutils:

user@crosshost ~/cygwin/build/binutils-2.20.51-2/build $ make all 2>&1 | tee all
.log

    6. Install binutils:

user@crosshost ~/cygwin/build/binutils-2.20.51-2/build $ make install 2>&1 | tee
 install.log

    7. Modify the PATH environment variable to include the directories
       that the binutils executables were installed in, so they are
       available when we build GCC:

user@crosshost ~/cygwin/build/binutils-2.20.51-2/build $ export PATH=~/cygwin/bi
n:$PATH
     __________________________________________________________________

Building GCC

    1. Change the current directory to the ~/cygwin/src/ directory:

user@crosshost ~ $ cd ~/cygwin/src

    2. Extract the GCC archive, then extract the upstream GCC source
       archive and apply the patches it contains :

user@crosshost ~/cygwin/src $ tar jxf gcc4-4.5.0-1-src.tar.bz2
user@crosshost ~/cygwin/src $ tar jxf gcc-4.5.0.tar.bz2
user@crosshost ~/cygwin/src $ (patching and autoreconf commands omitted)

          + Where the patches touch the configuration mechanism, you need
            to regenerate the files generated by autotools. autoreconf
            doesn't work, I don't know why, so you need to invoke the
            correct autotools in the correct directories. The cygport file
            provides an example of how to do this.
          + GCC is picky about the exact versions of the autotools in use,
            so you need to make the versions it requires available.
          + For bonus points, use cygport prep to extract the source and
            apply the patches.
    3. Create a ~/cygwin/build/gcc-4.5.0-1/ directory and change the
       current directory to that directory:

user@crosshost ~/cygwin/src $ mkdir ~/cygwin/build/gcc-4.5.0
user@crosshost ~/cygwin/src $ cd ~/cygwin/build/gcc-4.5.0

          + It's highly recommended that GCC be built into a separate
            directory from the sources which does not reside within the
            source tree. Building GCC in the source directory is generally
            untested, and building into a subdirectory of the source
            directory is unsupported.
    4. Configure GCC:

user@crosshost ~/cygwin/build/gcc-4.5.0 $ ../../src/gcc-4.5.0/configure --prefix
=/home/user/cygwin --target=i686-pc-cygwin \
--disable-bootstrap --enable-version-specific-runtime-libs --enable-static --ena
ble-shared --enable-shared-libgcc \
--disable-__cxa_atexit --disable-sjlj-exceptions --enable-languages=c,c++ --disa
ble-symvers --enable-threads=posix \
2>&1 | tee configure.log

          + Use the same configure options as used in the cygport file or
            reported by gcc -v
    5. Build GCC:

user@crosshost ~/cygwin/build/gcc-4.5.0-1 $ make all 2>&1 | tee all.log

    6. Install GCC:

user@crosshost ~/cygwin/build/gcc-4.5.0-1 $ make install 2>&1 | install.log

   Building binutils and GCC is now complete. Test your cross-compiler by
   checking that a 'hello world' program can be successfully compiled on
   your build host and run on your Cygwin target host.
     __________________________________________________________________

Appendix B. GNU Free Documentation License

   Version 1.3, 3 November 2008

   Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.

   Everyone is permitted to copy and distribute verbatim copies of this
   license document, but changing it is not allowed.

0. PREAMBLE

   The purpose of this License is to make a manual, textbook, or other
   functional and useful document “free” in the sense of freedom: to
   assure everyone the effective freedom to copy and redistribute it, with
   or without modifying it, either commercially or noncommercially.
   Secondarily, this License preserves for the author and publisher a way
   to get credit for their work, while not being considered responsible
   for modifications made by others.

   This License is a kind of “copyleft”, which means that derivative works
   of the document must themselves be free in the same sense. It
   complements the GNU General Public License, which is a copyleft license
   designed for free software.

   We have designed this License in order to use it for manuals for free
   software, because free software needs free documentation: a free
   program should come with manuals providing the same freedoms that the
   software does. But this License is not limited to software manuals; it
   can be used for any textual work, regardless of subject matter or
   whether it is published as a printed book. We recommend this License
   principally for works whose purpose is instruction or reference.

1. APPLICABILITY AND DEFINITIONS

   This License applies to any manual or other work, in any medium, that
   contains a notice placed by the copyright holder saying it can be
   distributed under the terms of this License. Such a notice grants a
   world-wide, royalty-free license, unlimited in duration, to use that
   work under the conditions stated herein. The “Document”, below, refers
   to any such manual or work. Any member of the public is a licensee, and
   is addressed as “you”. You accept the license if you copy, modify or
   distribute the work in a way requiring permission under copyright law.

   A “Modified Version” of the Document means any work containing the
   Document or a portion of it, either copied verbatim, or with
   modifications and/or translated into another language.

   A “Secondary Section” is a named appendix or a front-matter section of
   the Document that deals exclusively with the relationship of the
   publishers or authors of the Document to the Document’s overall subject
   (or to related matters) and contains nothing that could fall directly
   within that overall subject. (Thus, if the Document is in part a
   textbook of mathematics, a Secondary Section may not explain any
   mathematics.) The relationship could be a matter of historical
   connection with the subject or with related matters, or of legal,
   commercial, philosophical, ethical or political position regarding
   them.

   The “Invariant Sections” are certain Secondary Sections whose titles
   are designated, as being those of Invariant Sections, in the notice
   that says that the Document is released under this License. If a
   section does not fit the above definition of Secondary then it is not
   allowed to be designated as Invariant. The Document may contain zero
   Invariant Sections. If the Document does not identify any Invariant
   Sections then there are none.

   The “Cover Texts” are certain short passages of text that are listed,
   as Front-Cover Texts or Back-Cover Texts, in the notice that says that
   the Document is released under this License. A Front-Cover Text may be
   at most 5 words, and a Back-Cover Text may be at most 25 words.

   A “Transparent” copy of the Document means a machine-readable copy,
   represented in a format whose specification is available to the general
   public, that is suitable for revising the document straightforwardly
   with generic text editors or (for images composed of pixels) generic
   paint programs or (for drawings) some widely available drawing editor,
   and that is suitable for input to text formatters or for automatic
   translation to a variety of formats suitable for input to text
   formatters. A copy made in an otherwise Transparent file format whose
   markup, or absence of markup, has been arranged to thwart or discourage
   subsequent modification by readers is not Transparent. An image format
   is not Transparent if used for any substantial amount of text. A copy
   that is not “Transparent” is called “Opaque”.

   Examples of suitable formats for Transparent copies include plain ASCII
   without markup, Texinfo input format, LaTeX input format, SGML or XML
   using a publicly available DTD, and standard-conforming simple HTML,
   PostScript or PDF designed for human modification. Examples of
   transparent image formats include PNG, XCF and JPG. Opaque formats
   include proprietary formats that can be read and edited only by
   proprietary word processors, SGML or XML for which the DTD and/or
   processing tools are not generally available, and the machine-generated
   HTML, PostScript or PDF produced by some word processors for output
   purposes only.

   The “Title Page” means, for a printed book, the title page itself, plus
   such following pages as are needed to hold, legibly, the material this
   License requires to appear in the title page. For works in formats
   which do not have any title page as such, “Title Page” means the text
   near the most prominent appearance of the work’s title, preceding the
   beginning of the body of the text.

   The “publisher” means any person or entity that distributes copies of
   the Document to the public.

   A section “Entitled XYZ” means a named subunit of the Document whose
   title either is precisely XYZ or contains XYZ in parentheses following
   text that translates XYZ in another language. (Here XYZ stands for a
   specific section name mentioned below, such as “Acknowledgements”,
   “Dedications”, “Endorsements”, or “History”.) To “Preserve the Title”
   of such a section when you modify the Document means that it remains a
   section “Entitled XYZ” according to this definition.

   The Document may include Warranty Disclaimers next to the notice which
   states that this License applies to the Document. These Warranty
   Disclaimers are considered to be included by reference in this License,
   but only as regards disclaiming warranties: any other implication that
   these Warranty Disclaimers may have is void and has no effect on the
   meaning of this License.

2. VERBATIM COPYING

   You may copy and distribute the Document in any medium, either
   commercially or noncommercially, provided that this License, the
   copyright notices, and the license notice saying this License applies
   to the Document are reproduced in all copies, and that you add no other
   conditions whatsoever to those of this License. You may not use
   technical measures to obstruct or control the reading or further
   copying of the copies you make or distribute. However, you may accept
   compensation in exchange for copies. If you distribute a large enough
   number of copies you must also follow the conditions in section 3.

   You may also lend copies, under the same conditions stated above, and
   you may publicly display copies.

3. COPYING IN QUANTITY

   If you publish printed copies (or copies in media that commonly have
   printed covers) of the Document, numbering more than 100, and the
   Document’s license notice requires Cover Texts, you must enclose the
   copies in covers that carry, clearly and legibly, all these Cover
   Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
   the back cover. Both covers must also clearly and legibly identify you
   as the publisher of these copies. The front cover must present the full
   title with all words of the title equally prominent and visible. You
   may add other material on the covers in addition. Copying with changes
   limited to the covers, as long as they preserve the title of the
   Document and satisfy these conditions, can be treated as verbatim
   copying in other respects.

   If the required texts for either cover are too voluminous to fit
   legibly, you should put the first ones listed (as many as fit
   reasonably) on the actual cover, and continue the rest onto adjacent
   pages.

   If you publish or distribute Opaque copies of the Document numbering
   more than 100, you must either include a machine-readable Transparent
   copy along with each Opaque copy, or state in or with each Opaque copy
   a computer-network location from which the general network-using public
   has access to download using public-standard network protocols a
   complete Transparent copy of the Document, free of added material. If
   you use the latter option, you must take reasonably prudent steps, when
   you begin distribution of Opaque copies in quantity, to ensure that
   this Transparent copy will remain thus accessible at the stated
   location until at least one year after the last time you distribute an
   Opaque copy (directly or through your agents or retailers) of that
   edition to the public.

   It is requested, but not required, that you contact the authors of the
   Document well before redistributing any large number of copies, to give
   them a chance to provide you with an updated version of the Document.

4. MODIFICATIONS

   You may copy and distribute a Modified Version of the Document under
   the conditions of sections 2 and 3 above, provided that you release the
   Modified Version under precisely this License, with the Modified
   Version filling the role of the Document, thus licensing distribution
   and modification of the Modified Version to whoever possesses a copy of
   it. In addition, you must do these things in the Modified Version:
    A. Use in the Title Page (and on the covers, if any) a title distinct
       from that of the Document, and from those of previous versions
       (which should, if there were any, be listed in the History section
       of the Document). You may use the same title as a previous version
       if the original publisher of that version gives permission.
    B. List on the Title Page, as authors, one or more persons or entities
       responsible for authorship of the modifications in the Modified
       Version, together with at least five of the principal authors of
       the Document (all of its principal authors, if it has fewer than
       five), unless they release you from this requirement.
    C. State on the Title page the name of the publisher of the Modified
       Version, as the publisher.
    D. Preserve all the copyright notices of the Document.
    E. Add an appropriate copyright notice for your modifications adjacent
       to the other copyright notices.
    F. Include, immediately after the copyright notices, a license notice
       giving the public permission to use the Modified Version under the
       terms of this License, in the form shown in the Addendum below.
    G. Preserve in that license notice the full lists of Invariant
       Sections and required Cover Texts given in the Document’s license
       notice.
    H. Include an unaltered copy of this License.
    I. Preserve the section Entitled “History”, Preserve its Title, and
       add to it an item stating at least the title, year, new authors,
       and publisher of the Modified Version as given on the Title Page.
       If there is no section Entitled “History” in the Document, create
       one stating the title, year, authors, and publisher of the Document
       as given on its Title Page, then add an item describing the
       Modified Version as stated in the previous sentence.
    J. Preserve the network location, if any, given in the Document for
       public access to a Transparent copy of the Document, and likewise
       the network locations given in the Document for previous versions
       it was based on. These may be placed in the “History” section. You
       may omit a network location for a work that was published at least
       four years before the Document itself, or if the original publisher
       of the version it refers to gives permission.
    K. For any section Entitled “Acknowledgements” or “Dedications”,
       Preserve the Title of the section, and preserve in the section all
       the substance and tone of each of the contributor acknowledgements
       and/or dedications given therein.
    L. Preserve all the Invariant Sections of the Document, unaltered in
       their text and in their titles. Section numbers or the equivalent
       are not considered part of the section titles.
    M. Delete any section Entitled “Endorsements”. Such a section may not
       be included in the Modified Version.
    N. Do not retitle any existing section to be Entitled “Endorsements”
       or to conflict in title with any Invariant Section.
    O. Preserve any Warranty Disclaimers.

   If the Modified Version includes new front-matter sections or
   appendices that qualify as Secondary Sections and contain no material
   copied from the Document, you may at your option designate some or all
   of these sections as invariant. To do this, add their titles to the
   list of Invariant Sections in the Modified Version’s license notice.
   These titles must be distinct from any other section titles.

   You may add a section Entitled “Endorsements”, provided it contains
   nothing but endorsements of your Modified Version by various parties —
   for example, statements of peer review or that the text has been
   approved by an organization as the authoritative definition of a
   standard.

   You may add a passage of up to five words as a Front-Cover Text, and a
   passage of up to 25 words as a Back-Cover Text, to the end of the list
   of Cover Texts in the Modified Version. Only one passage of Front-Cover
   Text and one of Back-Cover Text may be added by (or through
   arrangements made by) any one entity. If the Document already includes
   a cover text for the same cover, previously added by you or by
   arrangement made by the same entity you are acting on behalf of, you
   may not add another; but you may replace the old one, on explicit
   permission from the previous publisher that added the old one.

   The author(s) and publisher(s) of the Document do not by this License
   give permission to use their names for publicity for or to assert or
   imply endorsement of any Modified Version.

5. COMBINING DOCUMENTS

   You may combine the Document with other documents released under this
   License, under the terms defined in section 4 above for modified
   versions, provided that you include in the combination all of the
   Invariant Sections of all of the original documents, unmodified, and
   list them all as Invariant Sections of your combined work in its
   license notice, and that you preserve all their Warranty Disclaimers.

   The combined work need only contain one copy of this License, and
   multiple identical Invariant Sections may be replaced with a single
   copy. If there are multiple Invariant Sections with the same name but
   different contents, make the title of each such section unique by
   adding at the end of it, in parentheses, the name of the original
   author or publisher of that section if known, or else a unique number.
   Make the same adjustment to the section titles in the list of Invariant
   Sections in the license notice of the combined work.

   In the combination, you must combine any sections Entitled “History” in
   the various original documents, forming one section Entitled “History”;
   likewise combine any sections Entitled “Acknowledgements”, and any
   sections Entitled “Dedications”. You must delete all sections Entitled
   “Endorsements”.

6. COLLECTIONS OF DOCUMENTS

   You may make a collection consisting of the Document and other
   documents released under this License, and replace the individual
   copies of this License in the various documents with a single copy that
   is included in the collection, provided that you follow the rules of
   this License for verbatim copying of each of the documents in all other
   respects.

   You may extract a single document from such a collection, and
   distribute it individually under this License, provided you insert a
   copy of this License into the extracted document, and follow this
   License in all other respects regarding verbatim copying of that
   document.

7. AGGREGATION WITH INDEPENDENT WORKS

   A compilation of the Document or its derivatives with other separate
   and independent documents or works, in or on a volume of a storage or
   distribution medium, is called an “aggregate” if the copyright
   resulting from the compilation is not used to limit the legal rights of
   the compilation’s users beyond what the individual works permit. When
   the Document is included in an aggregate, this License does not apply
   to the other works in the aggregate which are not themselves derivative
   works of the Document.

   If the Cover Text requirement of section 3 is applicable to these
   copies of the Document, then if the Document is less than one half of
   the entire aggregate, the Document’s Cover Texts may be placed on
   covers that bracket the Document within the aggregate, or the
   electronic equivalent of covers if the Document is in electronic form.
   Otherwise they must appear on printed covers that bracket the whole
   aggregate.

8. TRANSLATION

   Translation is considered a kind of modification, so you may distribute
   translations of the Document under the terms of section 4. Replacing
   Invariant Sections with translations requires special permission from
   their copyright holders, but you may include translations of some or
   all Invariant Sections in addition to the original versions of these
   Invariant Sections. You may include a translation of this License, and
   all the license notices in the Document, and any Warranty Disclaimers,
   provided that you also include the original English version of this
   License and the original versions of those notices and disclaimers. In
   case of a disagreement between the translation and the original version
   of this License or a notice or disclaimer, the original version will
   prevail.

   If a section in the Document is Entitled “Acknowledgements”,
   “Dedications”, or “History”, the requirement (section 4) to Preserve
   its Title (section 1) will typically require changing the actual title.

9. TERMINATION

   You may not copy, modify, sublicense, or distribute the Document except
   as expressly provided under this License. Any attempt otherwise to
   copy, modify, sublicense, or distribute it is void, and will
   automatically terminate your rights under this License.

   However, if you cease all violation of this License, then your license
   from a particular copyright holder is reinstated (a) provisionally,
   unless and until the copyright holder explicitly and finally terminates
   your license, and (b) permanently, if the copyright holder fails to
   notify you of the violation by some reasonable means prior to 60 days
   after the cessation.

   Moreover, your license from a particular copyright holder is reinstated
   permanently if the copyright holder notifies you of the violation by
   some reasonable means, this is the first time you have received notice
   of violation of this License (for any work) from that copyright holder,
   and you cure the violation prior to 30 days after your receipt of the
   notice.

   Termination of your rights under this section does not terminate the
   licenses of parties who have received copies or rights from you under
   this License. If your rights have been terminated and not permanently
   reinstated, receipt of a copy of some or all of the same material does
   not give you any rights to use it.

10. FUTURE REVISIONS OF THIS LICENSE

   The Free Software Foundation may publish new, revised versions of the
   GNU Free Documentation License from time to time. Such new versions
   will be similar in spirit to the present version, but may differ in
   detail to address new problems or concerns. See Copyleft.

   Each version of the License is given a distinguishing version number.
   If the Document specifies that a particular numbered version of this
   License “or any later version” applies to it, you have the option of
   following the terms and conditions either of that specified version or
   of any later version that has been published (not as a draft) by the
   Free Software Foundation. If the Document does not specify a version
   number of this License, you may choose any version ever published (not
   as a draft) by the Free Software Foundation. If the Document specifies
   that a proxy can decide which future versions of this License can be
   used, that proxy’s public statement of acceptance of a version
   permanently authorizes you to choose that version for the Document.

11. RELICENSING

   “Massive Multiauthor Collaboration Site” (or “MMC Site”) means any
   World Wide Web server that publishes copyrightable works and also
   provides prominent facilities for anybody to edit those works. A public
   wiki that anybody can edit is an example of such a server. A “Massive
   Multiauthor Collaboration” (or “MMC”) contained in the site means any
   set of copyrightable works thus published on the MMC site.

   “CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0
   license published by Creative Commons Corporation, a not-for-profit
   corporation with a principal place of business in San Francisco,
   California, as well as future copyleft versions of that license
   published by that same organization.

   “Incorporate” means to publish or republish a Document, in whole or in
   part, as part of another Document.

   An MMC is “eligible for relicensing” if it is licensed under this
   License, and if all works that were first published under this License
   somewhere other than this MMC, and subsequently incorporated in whole
   or in part into the MMC, (1) had no cover texts or invariant sections,
   and (2) were thus incorporated prior to November 1, 2008.

   The operator of an MMC Site may republish an MMC contained in the site
   under CC-BY-SA on the same site at any time before August 1, 2009,
   provided the MMC is eligible for relicensing.

ADDENDUM: How to use this License for your documents

   To use this License in a document you have written, include a copy of
   the License in the document and put the following copyright and license
   notices just after the title page:
Copyright © YEAR YOUR NAME

Permission is granted to copy, distribute and/or modify this document under the
terms of the GNU Free Documentation License, Version 1.3 or any later version
published by the Free Software Foundation; with no Invariant Sections, no
Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
the section entitled “GNU Free Documentation License”.

   If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
   replace the “with… Texts.” line with this:
with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
being LIST, and with the Back-Cover Texts being LIST.

   If you have Invariant Sections without Cover Texts, or some other
   combination of the three, merge those two alternatives to suit the
   situation.

   If your document contains nontrivial examples of program code, we
   recommend releasing these examples in parallel under your choice of
   free software license, such as the GNU General Public License, to
   permit their use in free software.
     __________________________________________________________________

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